This week during the Q&A, the guys at Pitch Black decided to give back. There was a trivia contest full of old game questions. Anything from Rogue to DAoC to some other game I didn’t know much about was game. T-Shirts were given out as prizes. I got the one about DAoC (I think), so woohoo. Now, onto the webcast:
Updates from Last Week
Their main focus is getting the patcher ready. They have made some good progress on it, and the build is compiling today.
They hope to start testing “sometime soon” but want to really start next week.
Videos of some Geography
Guilds
Guilds were the next topic up for discussion. It seems to be a pretty typical guild system at first glance.
Ranks: Guild Leader, Officers
Chat for Officers/normal
Alliances between guilds
Alliances will be capped around eight guilds together
Guild Leaders from each guild in the alliance will have a private chat for them to converse and organize
Need to have five to form a guild
Will auto-invite you to the guild that your other characters are on. Helps get lowbies in.
You can upload custom icon for your guild, which are displayed above your head. These can be turned off, however.
Guild Perks : not at launch
Guild Leveling: not at launch
There are no Guild Cloaks, as there is no cloak slot. There’s thoughts to put it on the jetpack, though.
Guild target around 200 players
Guild Web Integration
This was where things got interesting. There will be some web integration for players.
Create a guild website on the company website
You’ll get your own subdomain’d url. GuildName.PrimeOnline.com
Can manage roster online
Misc
No Voice chat baked in
DirectX 9b is required.
No Mac version (Hero not supported) Hero engine peeps are talking about it.
Turrets will only attack those that you’re engaged with. Issues with agro-fest
Single Player only for bounties, no such thing as guild bounties
Multiple harvesters can be deposited on the same deposit.
Other players can’t disturb your harvester.
Bases
Bases will facilitate faster mining.
Multiple different structures with different benefits
Set areas where bases are set to. Varies based on faction control.
Bases will allow you to port to different areas, or respawn at different areas.
You will definitely know who is controlling the bases, and there are perks for that.
No DAoC-type relics in the game, per se.
So what’s coming next?
There’s definitely some direction toward Crafting and overall PvP as requested by the community.
More information is also coming about controlled vehicles.
(Special thanks to Pedro for helping fill in some blanks)
Thanks dude.
awesome thanks! I want a shirt.
Great recap. I only caught a bit of the live stream