Today was the first of the Q&A sessions with Pitch Black Games. It was a pretty open format, pretty simple. Some videos, then some Q&A. They read questions directly from the chat and nothing felt scripted.
So, here’s some info about character creation. I typed this as they talked, so pardon the paraphrasing My personal observations are purple.
They just created the character creation video this morning.
First up was the Rodon with spikes. Background looked pretty sweet.
Showed Salent models, but didn’t have armor on, since it was not in yet. Armor will float above the body for Salent.
Showed Spy class human. Very dark looking.
Then showed a heavily armored tank class (Commando I think).
And there’s a naked guy. He had nice green boxers. I think I have those too.
Char creation screen loaded in less than 20 seconds. Not bad.
Salent armor is getting created now. You can change color of the body, color of the armor, color of energy bands.
Female character are being worked on. No boob slider.
Taking some time to look at the backgrounds, and the models. It looks clean.
There are thousands of items in the game as far as armor goes. They start of similar, but you trick them out pretty quick.
Human starting area is the moon base pictured in character creation.
There is no post-creation customization aside from armor colors. No barber shop per-se.
Rodon looks pretty beastly. Reminded me of a Wolfman. Still doing texture touch-ups.
Rodons start the game naked, but get a skin suit quickly.
Professions will be updated and fleshed out going forward.
Testing starts next week (don’t hold us to it).
They will start inviting players into the beta in groups.
Combat will be one of the first things to test. Been working on combat. Should be unique feeling.
They’re working on integrating a new patcher/installer from Solid State Networks. Want to have that available when testing starts. If they can get it done in the next couple days, testing should start next week.
Likely won’t have all the special abilities, just the basics.
Butt naked to start.
There was a huge inventory 63 slots on the first screen, but expandable going forward.
Each faction has colors. Jetpacks reflect this. UI does not reflect faction colors.
He points where you target. They track the target. Shoots where you aim.
Harvesting is pretty neat. You scan for what you’re looking for. It detects them and you need to find them and rescan.
Not a typical node system. Whenever you are, it will show what resources lie under the ground around you. Resources that show up red are further away. Yellow semi far, green being close. Similar to Archaeology in WoW.
Throw harvester on the ground, it deploys and drills into the ground. You can leave it there up to 24 hours and it’ll harvest for you. You have to pick the harvester up when it’s done. You can’t pick up one of someone else’s. The amount of harvesters increases with skill.
There are different grades of elements.
Drills will be craft-able. Each will have a harvest rate, and quantity it can hold.
Each toon can do all the professions, but can only max out one.
Crafted materials/items are some of the best if not the best. It’s not just a “warm-fuzzy” thing. There’s more to it than just money.
Harvesters are tracked on map and inventory.
No weight limit on inventory.
A lot of crafted items are openly trade-able. Secondary market for them.
Some are going to decay.
Items are repairable.
There are alliances for grouping guilds together.
There is a profession that will augment stats and items will do the same.
There is a last-attacker system which picks up who attacked you last if you don’t have a target.
Don’t lose target with LOS changes. Just can’t hit them.
They’re looking at a dual target system, no promises or commitment.
There are speed-boosting abilities. (including sprint)
Healing will be active.
Healers will spend time being involved, not just watching bars.
Resurrecting mechanic: Allows people to bring em back on the battlefield. Can do it in-combat.
Will depend on allocation of skillpoints.
Biofuse – Insta usable ability (heal) Can use to help heal other people.
Burden of healing is not always going to be on one class.
Very viable in combat.
Death from above should be fun. Still a range factor.
Should require some dexterity to fly and fire off abilities. Is totally doable though.
Can’t jet-pack around forever.
Come back as a clone.
Come back to a cloning center or a forward cloning center.
Not your typical skill-system.
More akin to a traditional leveling system.
Not going to be a train as you use it.
More than one way to get skill in the game.
Can see their skill level by clicking on people.
Less than a month, more than a day to reach 1000.
Can start doing PvP when you’re about 600 to 650. No need to wait til 900 or 1000.
Emphasis on exploring. Find stuff out on your own.
Enormous amount of content.
Want the PvE to be the choice of the player.
You can be solo or do some of the lair type encounters which requires more than one person.
Built to encourage exploration.
Don’t want predefined paths. No A to B to C.
Do not need to get into a Raid Group to get a specific piece of gear to compete. Items will be available for purchase from other players and general commerce.
Not in the first test.
Instanced, you can fight in it now. Want to be able to bet on matches.
They are not integral to the game or the story.
Last Man Standing type of scenario.
Zones in each world open for PvP. Everyone can go there.
Can all go to Dominus
You set how you want to play your class.
Mines of Dominus sounds a bit like Darkness Falls. All factions compete for largest prime deposits in the universe.
Do not want canned PvP. End game is to get the Prime. Get it from the planet, get it from dead people.
Add-ons are not in the game right now.
UI is not really mod-able.
Can move all windows around.
Set was open and dynamic. They let the users drive it.
Can buy items from the PDA. Need to pick them up still.
Offline messaging (mail)
Must be out of combat to enter
Jet-pack not available while stealthed.
What an abnormally informative Q&A. They answered a hell of a lot of questions from the group. I think we capped out at at around 100 people in there. Above is what I got out of it while trying to type. If you were there, feel free to correct/add to it in the comments section below. Next week there will be another at the same time, at the same URL. Hope to see everyone there!
PS: They managed to record this one. Check it out here.