[DAoC] Economy 101: Getting Rid of Excessive Gold

Posted: August 16, 2010 in DAoC

Dark Age has been out forever.  In fact, forever and a half, in MMO land.  With all the time in the wild, it’s pretty tough to keep an economy balanced.  Gold is earned, and gold is spent.  Sometimes more of the latter happens.

There’s a ton of ways to get gold in DAoC.  There’s grinding on mobs, selling armor to merchants, doing some quests, killing players and most importantly: trinketing.  Trinketing is when you salvage a piece of armor, take the resulting materials, craft them into non-essential fluffy items, and sell it off to the merchants.  The price you can get is pretty decent, but does require you do some crafting before hand, as you’ll need knowledge of metalworking and clothworking.

You can also get money by crafting, and then selling your wares to various players in the game.  This is a fantastic source of income for players.  I geared up all three of my latter toons just by crafting on one of them.

The problem with crafting is that the transaction is lateral in the economy.  The money you paid for that weapon isn’t leaving the economy, despite the time it took you to pull money out of the system via killing, ganking, salvaging, or whatever.  This is how coin becomes worthless in a game.  DAoC is on the edge here. Back in 2005, the price for 50 Platinum was $60[1].  Today, you can buy that same amount for less than $12[2].  That’s a 80% drop in value in just over 5 years.  That’s the sign of a leaky economy.

Well, Mythic has a pretty out-of-the-box new idea to help fix this.  How about an auction? Yes, we’ll call it the Infernal Auction! Offer up some rare gear and let players drain their accounts in the process.  This is exactly what you need to plug that leak.  While it isn’t going to fix the issue, it will at least create a little more stability in the economy while the developers figure out how to actually turn things around.  One might wonder though, that after 9 years, is it worth it?  Not in a negative way, but do you really care if everyone is getting the max items/crafting/wealth possible?  Do you piss them off just to maintain balance, or do you count your stars that people are still paying to play.

Either way, this is sure to be a good move.


[1] http://web.archive.org/web/20050206050245/daoc.igxe.com/


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