[WARdrobe] Next Steps

Posted: March 8, 2011 in WARdrobe

I’ve gotten all the source together and created a set of zip files with everything one needs to get the site up and running.

Here’s the file list:

db.zip (7.7 mB) – Complete Database of Items and Abilities for the WARdrobe.  It is in a .bak format. You’ll need to create a new DB and do a DB restore in order to get this up and running.  Yes, the DB’s name is “chores” as I hijacked one of my old DBs to prototype this on, and never migrated off.  There is a User table in here, but all personal information (such as email address and registration IP) has been removed.  I figured this was courteous.

production.zip (494 kB) – Contains a published version of the WARdrobe.  If you stick this zip out on the production server, you should be able to run WARdrobe right out of the box.

source.zip (1.4 mB) – Contains the project file and all source files for WARdrobe. Format is Microsoft Visual Web Developer Express 2010 edition.  The web.config file has no DB credentials, just like the production version.

icons.zip (40.4 mB) – contains a list of all the icons necessary to run the WARdrobe.  I had to extract these from the myp and go through a rather elaborate process to find the right hash for the right icon..but here they are (probably 99% of them anyway)  It should be extracted to the /images/Icons folder.

There you have it! Wrapped up with a nice little bow.

Disclaimer:  Software is provided “as is” with no warranty of any type. If your server explodes and catches fire… get a fire extinguisher.  Not my problem. 🙂

Disclaimer 2:  A good portion of the site was coded under the influence of… some potent beverages.   Code may or may not make sense.  It runs, which is sufficient.  If you have questions, leave comments below, or hit me up on my MSN account.  Sibrwulf at hotmail dot com

 

Edit: I neglected to mention just what is required for this site to run.

.NET Framework v3.5

MSSQL Server 2005

IIS 6.5+

That should do it.

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Comments
  1. Lucrece says:

    I don’t know how I didn’t come across this blog sooner. Maybe because I took a 2 year break from WAR and only returned for a 14 day trial (which quickly squashed my nostalgia for the IP in the game when my RR60 SM who could do 200k damage in a sc could barely break 25k now and got 3-shot left and right).

    It’s just a deeply insightful and pleasurable to read blog. The post about betas took the thoughts right off my head. I, too, tried Aion and WAR as an answer to WoW fatigue. By Aion’s crash I just gave into the fact that as a game plays on open beta is how it’s going to stay for at least 6 months to a year. Open betas are a clear cut picture of the MMO’s direction.

    And what has linked all these MMO’s crashes? Shameless producers. The players are letting them get away with it, buying whatever shit they conjure and patch up and sell and move to another project.

    Guess who I saw as a producer of Rift? That chubby bastard of Adam Gershowitz. Yes, the same guy who sat besides Paul Bernett and hyped the shit out of WAR only to jump ship as soon as shit hit the fan.

    Producers are putting out garbage and they know it. They’re counting more on box sales than sub retention, sadly. Questionable business model.

    And what have all of post-WoW MMO’s that have crashed attempted to do? Release the fucking unfinished games against the feedback of closed beta testers (in every single one of those MMO’s I cautioned with thorough feedback why the games were not ready for release) just before the next WoW expansion pack.

    Now, I’ll tell you, right after I quit Aion I took a 5 month break and returned to WoW on December. It’s got new shinies, but it’s the same shit gear treadmill with no immersion at endgame. You get great questing and storytelling up to level 85. Afterwards, it’s bashing your head against bosses you don’t even have a background on or explanation for why you’re up against them to begin with.

    MMO’s just don’t do the RPG part anymore. It’s the treadmill grinds and they neglect the storytelling and shared experience of that story part. They’re not games, just chores people do to kill time because they have nothing better to do.

    I’m quitting WoW pretty soon and holding out for Guild Wars 2. I had a very cool experience with Guild Wars as a fan of PvP. They’re also making the experience more hermetic, and I can trust them because they actually are the only people I know who put out some semblance of class balance in PvP.

    Most importantly, I’m through with the grinds. Guild Wars always was enjoyable because it was a game where there was no horrible catch up if you put the game down once you tired out of content. You could come back at any time and still be competitive. Most importantly, I’m just at point where I demand from producers to enjoy and play a game.

    All that meaningless rhetoric about “earning” and “working” for competitive performance (aka gear) is crap. Go join the Marines if you actually wanna impress people and show proof for actual sacrifice.

    I still keep hopelessly praying that somehow a good team replacement can manage to turn around WAR. The Warhammer world is such wonderful IP and T1-T3 actually work out pretty well (with minor need of tweaks and still some career balancing, but nothing glaring). The jump from T3-T4 just shows you the evidence of a rushed game. T3 remains far more polished than T4 despite all the “new” stuff they have put in for T4.

    But for that to happen they’ll need to get used to the idea that gear treadmills that work as PvE fating don’t work on a PvP game that needs leveled footing to be enjoyable. Gear gating works in PvE because you are matching appropriately to the correct boss based on gear accomplishment (which is what lets you kill said boss and progress). It doesn’t work in WAR because the current model is like letting a raid of lv85’s in grees do hard mode raiding– it’ll be a massacre.

  2. Lucrece says:

    (Correction: LESS hermetic)

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