Archive for the ‘DAoC’ Category

Dark Age has been out forever.  In fact, forever and a half, in MMO land.  With all the time in the wild, it’s pretty tough to keep an economy balanced.  Gold is earned, and gold is spent.  Sometimes more of the latter happens.

There’s a ton of ways to get gold in DAoC.  There’s grinding on mobs, selling armor to merchants, doing some quests, killing players and most importantly: trinketing.  Trinketing is when you salvage a piece of armor, take the resulting materials, craft them into non-essential fluffy items, and sell it off to the merchants.  The price you can get is pretty decent, but does require you do some crafting before hand, as you’ll need knowledge of metalworking and clothworking.

You can also get money by crafting, and then selling your wares to various players in the game.  This is a fantastic source of income for players.  I geared up all three of my latter toons just by crafting on one of them.

The problem with crafting is that the transaction is lateral in the economy.  The money you paid for that weapon isn’t leaving the economy, despite the time it took you to pull money out of the system via killing, ganking, salvaging, or whatever.  This is how coin becomes worthless in a game.  DAoC is on the edge here. Back in 2005, the price for 50 Platinum was $60[1].  Today, you can buy that same amount for less than $12[2].  That’s a 80% drop in value in just over 5 years.  That’s the sign of a leaky economy.

Well, Mythic has a pretty out-of-the-box new idea to help fix this.  How about an auction? Yes, we’ll call it the Infernal Auction! Offer up some rare gear and let players drain their accounts in the process.  This is exactly what you need to plug that leak.  While it isn’t going to fix the issue, it will at least create a little more stability in the economy while the developers figure out how to actually turn things around.  One might wonder though, that after 9 years, is it worth it?  Not in a negative way, but do you really care if everyone is getting the max items/crafting/wealth possible?  Do you piss them off just to maintain balance, or do you count your stars that people are still paying to play.

Either way, this is sure to be a good move.




[DAoC] Patch 1.105 is here!

Posted: August 11, 2010 in DAoC

How high can the patch number go!  (As a developer, I know it can go to 1.XXX where XXX is infinity…but I’ve not ever gotten to 105, myself!)

105 brings a couple welcome changes to the game.  Most of these have been asked for forever and three days.

  1. New Training Window.  If you’ve played DAoC and had to spec your character, you know how tedious this can be.  You have to click a spec line to train a point in it.  If you go over one too man, you need to go dig up a respec stone.  This was insanely frustrating, especially when there were no respec stones in game.  Websites out there (such as the one on Catacombs here) helped you out by giving you a preview.  The builders were usually up to date, so it paid off to check in-game before you committed.
  2. Epic Armor Updates.  Post-ToA (and even SI to an extent) Epic Armor was utterly useless.  It didn’t have the bling of Artifacts, nor the fancy-pants stats that newer armor had.  Most people relegated the armor to a slot in their vault to gather dust.  I don’t know that this change is going to put everyone back in their armor, but it’s a good step.

Here’s to many more patches in DAoC.  (Maybe a DAoC2 is in the works…WASDStomp seems to think so!)

You can snag the patch notes here.

[DAoC] Another Live Event

Posted: August 3, 2010 in DAoC

I’m a big fan of Live Events.  A big turn-off for me and PvE is that the encounters are static and you just don’t get much replay value after doing it once.  Live events really help change this up a bit.  Sure, DAoC is a PvP game at heart, but it never really hurt to throw a little bit of PvE in there.  Just as long as we don’t run a ToA 2.0…

Infernal Auction Live Event.