There’s no doubt in my mind that Torchlight is one of the better single player RPGs out there on the market right now. Take into account the fact that it’s an indie title built on the open source Ogre 3D Engine, and you’ve got something a bit more impressive. It takes a lot go build a computer game, and using an open source engine like Ogre really lends some credibility to the OSS movement. That’s a good thing.
Recently, Runic announced that there would be a Torchlight 2, which wasn’t going to be an MMO. The community had been clamoring for one, but Runic decided against it. Personally, I think that’s a good plan. Going from single player to MMO is like going from walking to running hurdles. You need to learn how to run by yourself first.
There’s quite a few features of Torchlight 2 that I’m looking forward to out there.
- Multiplayer. Sometimes it’s just fun to beat stuff up together. I hearken back to my days of Contra 3, TMNT and Doom. Mowing down enemy after enemy is fun. Doing it with a beer or two and a friend or three is exponentially more fun.
- Modding. Again, I go back to my days in Doom and Quake. Modding was almost as much fun as playing the original game. I distinctly remember a Ghostbuster’s mod on Doom that was a blast.
- Retirement. This sounds a lot like a system from a text MUD I used to play. In that MUD, you could level up to the max level and then go back to level 1. You’d get to keep a spell/skill of your choice to help diversify your character. This could be done up to 4 times, leaving your character max level with an additional set of three skills. I really want to see how this plays out!
- Pets. Of all the great things in Torchlight 1, Pets really don’t seem to be one of them. Maybe I’m just bad with a pet class, or maybe they just seem too static to me. Either way, I’m looking hard at the improvements they seem to have in line here.
You can check out the teaser site as well as some of the other features by hitting the Torchlight 2 website.